SERVICES

deliverables Collaborator

For one-off animation needs you need extra hands for! Whether it’s animating your delightful characters or documenting an animation pipeline, you can build your game more efficiently with less of those dang context-switches.

COLLAB LENGTH: Variable - contact me for specific quotes!

    • A set of prototype animations to unblock your work and stress test your animation rigs

    • A polish pass on a set of animations you need for your upcoming demo, but don’t have time to finish yourself

    • A complete locomotion set for your new character

advisory collaborator

I become your dedicated advisor and problem-solving partner! Based on what you need and your timeline, we do regular calls and/or working sessions for things like brainstorming, live reviews, decision-making.

COLLAB LENGTH: One-time or monthly retainer-based

    • I attend a planning meeting to add an animation perspective to the room

    • We do a dedicated month of weekly working calls to iterate and finalize your character rigs

    • A weekly animation review call for 2 months before you lock down your build

In-house collaborator

Sometimes you really need an additional experienced person, but just for a short amount of time! I onboard directly into your engine, tools, and workflows, and quickly dive into deeper game-dev work where you need it.

COLLAB LENGTH: 1 to 3 month intervals

    • We prototype and final a boss fight together, and

    • I handle the preparations for hiring and onboarding a full-time animator, while I also

    • Animate and implement the combat animations for your new character in your exciting demo

“Esther doesn't just expertly know "how to". She can masterfully show options on "what to" and especially "why to". All this with the clearest and warmest communication you can expect.”

— Giorgio and Nick, Overthink